Your relative has opened a portal to a realm of monsters and madness, and now you are left to direct parties of adventures to attempt to “deliver our family from the ravenous, clutching shadows… of the darkest dungeon!”. As anyone who’s ever played a game before might expect, this did not go so well. You play the heir to a dubious estate the patriarch apparent of the family squandered your fortune with an obsession for finding a rumored gateway to power under the family’s ancestral home. In fact, the game describes this perfectly for you on start-up: The roguelike mechanics work amazingly well in a horror setting- the randomization and permadeath keep players on edge-you’re never quite certain what’s coming up next, and every decision is a major one, as any missteps mean one of your characters is gone for good. The game is a party-based roguelike RPG set in a Cthulhu mythos inspired world. I’ve been burned by horror games recently, but Darkest Dungeon reminds me of what I love about horror. Good horror games blend amazing atmosphere, intriguing narratives, and clever game mechanics to create experiences that evoke engagement and emotion. As I’ve mentioned on this blog before, horror is one of my favorite genres when it’s done right.
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